The music is surprisingly one of Trauma Center: SO’s high notes. One very good thing is that they aren’t repetitive enough to get annoying. These are things like the nurse cautioning you by saying, “careful” or chiding you with a concerned “Doctor!” They’re actually well done, and help maintain the atmosphere of an operating room, albeit a very dramatic one. Trauma Center: SO also has small voice snippets like the DS version had. I found this to be acceptable, but it doesn’t serve to help the Wii’s reputation as the visually underpowered system in the next-gen war. They aren’t animated, but they do change expressions to go along with the text. It may be all the better for the squeamish out there.ĭuring the story scenes, you’ll see similar anime-style characters to those that were in the DS version of this game. All the wet and messy stuff you’d expect to see inside the human body is toned down and simplified. Basically you’ll see the major organ you’re working on set against a foggy background. Sure there’s a bit of blood, but it’s represented as a red, cloudy substance. Actually, it’s a rehash of the DS game Trauma Center: Under the Knife, but more on that later.ĭon’t expect lifelike realism from Trauma Center: SO. Trauma Center: Second Opinion is a surgery simulation game infused with a bit of dramatic story.
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